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07914: (vis.cpp) vis: Some sound effects play as noise. 07912: (vis.cpp) vis: Screen image is cropped, and animation glitches occur. 07893: (atetris.cpp) atetrisb2, atetrisb3: Game does not progress past black screen. 07475: (coco3.cpp) coco3: Joystick buttons are not working correctly for some ML games. 07305: (dragon.cpp) dragon32, dragon64, dragon64h, dragon200, dragon200e: DAC sound is not working.
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07256: (hornet.cpp) nbapbp: 2D graphics are positioned/sized incorrectly. 07000: (taitosj.cpp) tinstar: Collision detection is broken. 06605: (hornet.cpp) gradius4: Test mode ROM check causes emulator to crash when using Direct3D video. 06604: (hornet.cpp) gradius4: Flip Screen (V) DIP switch doesn’t completely flip the text layer. 05385: (seta.cpp) downtown: After entering a high score, the high scores are reset to zero. 03067: (gameplan.cpp) leprechn, leprechp, potogold: Cutscene animation causes graphics corruption. 00125: (hornet.cpp) gradius4: Screen visible area is incorrect in 15 kHz mode. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME stands for Multiple Arcade Machine Emulator.