#Dolphin emulator shader cache Pc#
What are your PC specifications? (CPU, GPU, Operating System, more) 5.0-5417 ShaderGen: Output uint when logic op is enabled for D3D ubershaders ( PR 6026) If the issue isn't present in the latest stable version, which is the first broken version?Īnd as I presumed, it started on a D3D shader related build. Is the issue present in the latest stable version? Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version. Just launching the game on any newer build using DX11. OGL is working "fine" on current builds, aside from my own GPU not having the current requirements (it goes up to OGL 3.3 only). Then there's the error window with the message "DXTexture failed on DXTexture.cpp line 118: Create backing DXTexture". It also gives 2 "alert" messages on Windows' Event Viewer, saying "nvlddmkm" stopped responding and recovered. The coloring stuff must've been removed on some newer build, 'cause now it simply crashes. In the maiden days of hybrid XFB, when I tried to boot it, it would give me a magenta flash (like the one explained on the report), and then crash the driver. But Mario Kart Wii just became a "shut in" and now refuses to load in every new build, simply crashing the GPU driver. Then I saw the Hybrid XFB report, which is kinda huge, because some of my favourite games required XFB FMVs, and now I could play them with XFB in a faster manner. Then OGL got fixed, and some time later there was a D3D fix, and it was cool. Sure enough, my GPU is ancient, but that is not happening with other games in the newest builds, although it did happen in older ones, just after ubershaders released.īefore, it would simply give me an error message on some games, saying it couldn't compile shaders on both DX11 and OGL. But for about 6 months now, Mario Kart Wii has been crashing my video driver. So, it's been a long time since I've fully used Dolphin, but I have been keeping up with new features and such. What's the problem? Describe what went wrong.
![dolphin emulator shader cache dolphin emulator shader cache](https://i.imgur.com/Qt5V816.png)
Tatsunoko vs.It's a WBFS, so I guess it doesn't count.Star Wars Rogue Squadron II: Rogue Leader.Star Wars Rogue Squadron III: Rebel Strike Limited Edition Preview Disc.Star Wars Rogue Squadron III: Rebel Strike.Metroid Prime 3: Corruption (Metroid Prime: Trilogy).Metroid Prime 2: Echoes (Metroid Prime: Trilogy).
![dolphin emulator shader cache dolphin emulator shader cache](https://imag.malavida.com/mvimgbig/download-fs/dolphin-emulator-14228-1.jpg)
Enable Compile Shaders Before Starting to avoid this. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Problems/Shader Compilation Stuttering is one of the most susceptible titles to shader compilation stuttering.
![dolphin emulator shader cache dolphin emulator shader cache](https://1.bp.blogspot.com/-3NVMigo-4uA/XX4RmIiSGqI/AAAAAAAAHPk/-Ji-Tvg4ye87W2c6A_fnqYQqadjkYiJ1ACLcBGAsYHQ/s1600/Screenshot_20190915-171143-picsay.png)
See Example Shader Compilation Stuttering Do not spread this template to a bunch of pages! Only games with the absolute most severe stuttering issues and have confirmed user reports asking about it should have this template.
#Dolphin emulator shader cache series#
This adds shader compilation information to any page that has stuttering so severe that users have actively complained about on the forum, such as the Metroid Prime series and Xenoblade Chronicles.